Demonstar Ware

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Demonstar Ware

Contents. Definition Definitions of 'abandoned' vary, but in general it is like any item that is abandoned – it is ignored by the owner, and as such product support and possibly copyright enforcement are also 'abandoned'. It can refer to a product that is no longer available for legal purchase, over the age where the product creator feels an obligation to continue to support it, or where or platforms have evolved to such a degree that the creator feels continued support cannot be financially justified. In such cases, copyright and support issues are often ignored.

Software might also be considered abandoned when it can be used only with, such as Apple computers. A difference between abandonware and a discontinued product is that the manufacturer has not officially 'discontinued' the software, but only ended their official efforts at technical support. Abandonware may be or physical devices which are usually computerised in some fashion, such as,. Types The term 'abandonware' is broad, and encompasses many types of old software. Commercial software unsupported but still owned by a viable company The availability of the software depends on the company's attitude toward the software. In many cases, the company which owns the software rights may not be that which originated it, or may not recognize their ownership.

Some companies, such as, make some software available online, in a form of. Others do not make old versions available for and do not permit people to copy the software. Many abandonware websites have been set up to archive and make available copies of unsupported and discontinued made by and, as well as rare development builds of such operating systems that have been leaked by the media or technicians working for said companies — the latter is popular among and computing enthusiasts, who value the availability of these operating systems for the ease of access they provide. After support was discontinued in April 2014, numerous websites started providing the operating system for free.

The operating system's usage and popularity thus prevented it from being entirely abandoned. Commercial software owned by a company no longer in business When no owning entity of a software exists, all activities (support, distribution, activities etc.) in relationship to this software have ceased.

If the rights to a software are non-recoverable in legal limbo ('orphaned work'), also the software's rights can't be bought by another company, there can't be copyright enforcement etc. An example of this is 's original compiler for, which was considered for many years without owner (now probably owned by ). Whose author still makes it available Finding historical versions, however, can be difficult since most shareware archives remove past versions with the release of new versions. Authors may or may not make older releases available. Some websites collect and offer for download old versions of shareware, freeware, and (in some cases) commercial applications. In some cases these sites had to remove past versions of software, particularly if the company producing that software still maintains it, or if later software releases introduce, whereby old versions could be viewed as DRM circumvention. Unsupported or unmaintained shareware and freeware programs that have been abandoned In some cases, source code remains available, which can prove a historical artifact.

One such case is, still found online, which implements the dialect. The DOS-based PC-LISP still runs well within emulators and on. Implications If a software product reaches and becomes abandonware, users are confronted with several potential problems: missing purchase availability (besides used software) and missing, e.g. Compatibility fixes for newer hardware and operating systems. These problems are exacerbated if software is bound (') to physical media with a limited life-expectancy (, etc.) and backups are impossible because of or copyright law. If a software is distributed only in a, -locked form or as, the shutdown of the servers will lead to a public loss of the software.

If the software product is without alternative, the missing replacement availability becomes a challenge for continued software usage. Also, once a software product has become abandonware for a developer, even historically important software might get lost forever very easily, as numerous cases have shown. One of many examples is the closure of in in 1996, when the original source code of several milestones of video game history (like or ) was thrown out as trash. Also, the missing availability of software and the associated source code can be a hindrance for and research. Response to abandonware Early abandonware websites As response to the missing availability of abandonware, people have distributed old software since shortly after the beginning of, but the activity remained low-key until the advent of the.

While trading old games has taken many names and forms, the term 'abandonware' was coined by Peter Ringering in late 1996. Ringering found classic game websites similar to his own, contacted their webmasters, and formed the original Abandonware Ring in February 1997.

This original was little more than a collection of sites linking to adventureclassicgaming.com. Another was a site indexing them all to provide a rudimentary search facility.

In October 1997, the sent letters to all sites within the Abandonware Ring, which led to most shutting down. An (called the in Internet ) was that it spurred others to create new abandonware sites and organizations that came to outnumber the original Ring members. Sites formed after the demise of the original Abandonware Ring include, Bunny Abandonware and. In later years abandonware websites actively acquired and received permissions from developers and copyright holders (e.g., or ) for legal redistribution of abandoned works, an example is who acquired the permission from many developers and successfully retracted a DMCA case. Archives Several websites archive abandonware for download, including old versions of applications which are difficult to find by any other means. Much of this software fits the definition of 'software that is no longer current, but is still of interest', but the line separating the use and distribution of abandonware from is blurry, and the term abandonware could be used to distribute software without proper notification of the owner. The has created an archive of what it describes as 'vintage software', as a way to preserve them.

The project advocated for an exemption from the United States to permit them to bypass copy protection, which was approved in 2003 for a period of three years. The exemption was renewed in 2006, and as of 27 October 2009, has been indefinitely extended pending further rulemakings.

Response To Abandonware

The Archive does not offer this software for download, as the exemption is solely 'for the purpose of preservation or archival reproduction of published digital works by a library or archive.' Nevertheless, in 2013 the Internet Archive began to provide antique games as -playable emulation via, for instance the game. Since 23 December 2014 the Internet Archive presents via a browser based emulation thousands of archived / for 'scholarship and research purposes only'. Also the began the long-time preservation of video games with the list around 2006. In September 2012 the collection had nearly 3,000 games from many platforms and also around 1,500 strategy guides. For instance, the of the unreleased game was discovered in August 2014 to be preserved at the Library of Congress.

Since around 2009 the (ICHEG) has taken a five-pronged approach to video game preservation: original software and hardware, marketing materials and publications, production records, play capture, and finally the source code. In December 2013 the ICHEG received a donation of several video games, for instance, including the source code for preservation.

In 2014 a collection of games and a 'virtually complete' Atari arcade machine source code and asset collection was added. In 2010 began with the preservation of source code of important software, beginning with 's 1.3. In 2012 the followed.

Donated the 1.0.1 source code to the collection in February 2013. The source code is made available to the public under an own non-commercial license. On March 25, 2014, Microsoft followed with the donation of MS-DOS variants as well as 1.1a under their own license.

On October 21, 2014, 's source code and other resources followed. In 2012 a group of European museums and organizations started the European Federation of Game Archives, Museums and Preservation Projects (EFGAMP) to join forces to 'Preserve Gaming Legacy'. Also in Japan video game software archival happens since several years. In 2012 the started with archiving video games and explicitly tries to get the source code of them. There are also some cases in which the source code of games was given to a for long-time preservation, e.g. Several titles of the series or of the. In 2008 a hard-drive with all video game source code appeared from an anonymous source and was archived additionally by the.

Community support In response to the missing software support, sometimes the software's begins to provide support (, etc.) even without available source code, internal software documentation and original developer tools. Methods are, of file and data formats, and the binary. Often the results are distributed as. Notable examples are, or even. For instance in 2012, when the game became unsupported abandonware as the official multiplayer server and support was shut down, the game community itself took over with a and. Re-releases by digital distribution With the new possibility of arising in mid-2000, the commercial distribution for many old titles became feasible again as deployment and storage costs dropped significantly. A digital distributor specialized in bringing old games out of abandonware is (formerly called Good Old Games) who started in 2008 to search for copyright holders of classic games to release them legally and -free again.

For instance, on December 9, 2013 the video game was, after ten years of non-availability, re-released by gog.com, also including the source code. Arguments for and against distribution Proponents of abandonware preservation argue that it is more ethical to make copies of such software than new software that still sells. Those ignorant of copyright law have incorrectly taken this to mean that abandonware is legal to distribute, although no software written since 1964 is old enough for copyright to have expired in the US. Even in cases where the original company no longer exists, the rights usually belong to someone else, though no one may be able to trace actual ownership, including the owners themselves.

Abandonware advocates also frequently cite historical preservation as a reason for trading abandoned software. Older computer media are fragile and prone to rapid deterioration, necessitating transfer of these materials to more modern, stable media and generation of many copies to ensure the software will not simply disappear. Users of still-functional older computer systems argue for the need of abandonware because re-release of software by copyright holders will most likely target modern systems or incompatible media instead, preventing legal purchase of compatible software. Those who oppose these practices argue that distribution denies the copyright holder potential sales, in the form of re-released titles, official emulation, and so on. Likewise, they argue that if people can acquire an old version of a program for free, they may be less likely to purchase a newer version if the old version meets their needs. Some game developers showed sympathy for abandonware websites as they preserve their classical game titles.

personally, I think that sites that support these old games are a good thing for both consumers and copyright owners. If the options are (a) having a game be lost forever and (b) having it available on one of these sites, I'd want it to be available. That being said, I believe a game is 'abandoned' only long after it is out of print. And just because a book is out of print does not give me rights to print some for my friends. —, Law In most cases, software classed as abandonware is not in the, as it has never had its original copyright officially revoked and some company or individual may still own rights. While sharing of such software is usually considered copyright infringement, in practice copyright holders rarely enforce their abandonware copyrights for a number of reasons – chiefly among which the and therefore has no commercial value, therefore rendering copyright enforcement a pointless enterprise.

By default, this may allow the product to de facto lapse into the public domain to such an extent that enforcement becomes impractical. Rarely has any abandonware case gone to court, but it is still unlawful to distribute copies of old copyrighted software and games, with or without compensation, in any signatory country. Enforcement of copyright Old copyrights are usually left undefended. This can be due to intentional non-enforcement by owners due to software age or obsolescence, but sometimes results from a copyright holder going out of business without explicitly transferring ownership, leaving no one aware of the right to defend the copyright. Even if the copyright is not defended, copying of such software is still unlawful in most jurisdictions when a copyright is still in effect.

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Abandonware changes hands on the assumption that the resources required to enforce copyrights outweigh benefits a copyright holder might realize from selling software licenses. Additionally, abandonware proponents argue that distributing software for which there is no one to defend the copyright is morally acceptable, even where unsupported by current law. Companies that have gone out of business without transferring their copyrights are an example of this; many hardware and software companies that developed older systems are long since out of business and precise documentation of the copyrights may not be readily available. Often the availability of abandonware on the Internet is related to the willingness of copyright holders to defend their copyrights. For example, unencumbered games for are markedly easier to find on the Internet than unencumbered games for in large part because there is still a company that sells Intellivision games while no such company exists for the Colecovision. DMCA The Digital Millennium Copyright Act (DMCA) can be a problem for the preservation of old software as it prohibits required techniques. In October 2003, the US Congress passed 4 clauses to the DMCA which allow for reverse engineering software in case of preservation.

Computer programs and video games distributed in formats that have become obsolete and which require the original media or hardware as a condition of access.The register has concluded that to the extent that libraries and archives wish to make preservation copies of published software and videogames that were distributed in formats that are (either because the physical medium on which they were distributed is no longer in use or because the use of an obsolete operating system is required), such activity is a noninfringing use covered by section 108(c) of the Copyright Act.' — Exemption to Prohibition on Circumvention of Copyright Protection Systems for Access Control Technologies In November 2006 the Library of Congress approved an exemption to the DMCA that permits the cracking of copy protection on software no longer being sold or supported by its copyright holder so that they can be archived and preserved without fear of retribution. US copyright law Currently, US copyright law does not recognize the term or concept of 'abandonware' while the general concept 'orphan works' is recognized (see ). Editing credit card info itunes store. There is a long held concept of abandonment in as a direct result of the infinite term of trademark protection.

Currently, a copyright can be released into the public domain if the owner clearly does so in writing; however this formal process is not considered abandoning, but rather releasing. Those who do not own a copyright cannot merely claim the copyright abandoned and start using protected works without permission of the copyright holder, who could then seek. Hosting and distributing copyrighted software without permission is illegal. Copyright holders, sometimes through the, send, and some sites have shut down or removed infringing software as a result. However, most of the Association's efforts are devoted to new games, due to those titles possessing the greatest value. However, the original copyright holder may be barred from bringing a court action, via a civil doctrine known as, which requires litigants to bring a viable civil action within a reasonable amount of time.

EU law In the EU in 2012 an 'Orphan Works Directive' was constituted and is transferred into the member's laws. While the terminology has ambiguities regarding software and especially video games, some scholars argue that abandonware software video games fall under the definition of audiovisual works mentioned there. Copyright expiration.

Main article: Once the copyright on a piece of software has expired, it automatically falls into. Such software can be legally distributed without restrictions. However, due to the length of in most countries, this has yet to happen for most software. All countries that observe the enforce copyright ownership for at least 50 years after publication or the author's death. However, individual countries may choose to enforce copyrights for longer periods. In the United States, copyright durations are determined based on authorship. For most published works, the duration is 70 years after the author's death.

However, for anonymous works, works published under a pseudonym or works made for hire, the duration is 120 years after publication. In France, copyright durations are 70 years after the relevant date (date of author's death or publication) for either class. However, because of the length of in most countries, it is likely that by the time a piece of software defaults to public domain, it will have long become obsolete, irrelevant, or incompatible with any existing hardware. Additionally, due to the relatively short commercial, as well as physical, lifespans of most digital media, it is entirely possible that by the time the copyright expires for a piece of software, it will no longer exist in any form. However, since the largest risk in dealing with abandonware is that of distribution, this may be mitigated somewhat by private users (or organizations such as the Internet Archive) making private copies of such software, which would then be legally redistributable at the time of copyright expiry. Alternatives to software abandoning There are alternatives for companies with a software product which faces the end-of-life instead of abandoning the software in an unsupported state. Availability as freeware.

See also: The problem of missing technical support for a software can be most effectively solved when the source code becomes available. Therefore, several companies decided to release the source code specifically to allow the user communities to provide further technical software support (bug fixes, compatibility adaptions etc.) themselves, e.g. By or to new. For instance, in December 2015 Microsoft released the to allow the community to continue the support. And are early proponents in this practice, releasing the source code for the of some older titles under a (but not the actual game content, such as levels or textures). Also 's lead designer Kevin Klemmick argued in 2011 that availability of the source code of his software for the community was a good thing: I honestly think this source code release should be standard procedure for companies that decide not to continue to support a code base. — Kevin Klemmick, interviewed by Bertolone, Giorgio (March 12, 2011).

Archived from on March 18, 2011. Retrieved August 31, 2014. The of drawing a possible lawsuit can discourage release of source code. Efforts to persuade to release as were ignored since some of the code was co-developed by Microsoft. Nevertheless, several notable examples of successfully opened commercial software exist, for instance, the web browser, which was released by on March 31, 1998. The development was continued under the umbrella of the and Netscape Communicator became the basis of several browsers, such as. Another important example for open sourced general software is the office suite which was released by in October 2000 as and is in continued development as and.

There are also many examples in the video game domain: released their game as freeware and gave the engine's source code to the authors of to add support for the game. Other examples are, and Microsoft's which were released to allow the community to continue the support. See also.

References.