Steel Beasts Pro Personal Files

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There are 2 versions of Steel Beasts Pro. Pro and Pro Personal. Folder 1 is called 'Release' and contains an exe and 2.dll files (3. About Steel Beasts Pro. Steel Beasts Pro. Steel Beasts Professional is a vehicle-centric virtual and. Existing electronic terrain databases can be imported via DTED and Shape™ files.

Steel Beasts Pro Review

Steel Beasts Pro Personal Files

Being armor fan since M1 Tank Platoon, I was wondering are any other forum members which going to order Steel Beasts Pro Personal Edition - It has only somewhat less features than Steel Beasts Pro which is being used as a tank crew training tool in several armies, for example in the Finnish Defence Forces. Graphichs and realism-wise it is identical. The only downside is 125 USD price tag but what the hell, good sims are worth it in my opinion. These great in-game videos effectively sealed my decision to order SB Pro PE (at least when I'll upgrade my video card); Here's the official fan site. Hellfish and others, can you answer some questions as you have the game: - How's the editor, what kind of triggers can you make with that, can you set multiple objectives and sudden enemy off-map reinforcements?

- Can you draw freely to the briefing map, like expand those markers and arrows as you wish? - Are all maps 20kmx20km and how many maps there are? - Can you jump into any friendly vehicle in middle of the combat? - How do you command other friendly forces?

- What is your PC configuration and how does the game run on your machine? Quote/b - Are all maps 20kmx20km and how many maps there are? Most maps are really 80x80km, but let you select a smaller area to fight on.

20x20km is the standard and will be more than adequate for most needs, but I've made missions with maps that were 5x20 or 10x20, etc. In all I think I counted 30 completed maps with another 30 or so heightmaps for use in the map editor. Terrain varies greatly - some desert, some savannah, one map is an Italian valley, some Korean maps, some mixed terrain. All in all I've been very impressed with the selection - I just wish I could remember which maps were set in which kind of terrain.

How big are the maps? I watched the video and it looks great. The vehicle models and terrain looks better than Flashpoint, but troop animations and when vehicles are destroyed looks abit crap. The inside of tank looks more like a sim than Flashpoint in that you click to places you want to look at, but apart from the infrared and independant MG on top it looks like nothing that Flashpoint doesnt have (thats just going from the videos and website though). It's a tank sim that has infantry.

OFP is an infantry sim that has tanks. The two can only really be compared in the fact that they are military sims. The focus is different. How big are the maps? I watched the video and it looks great. The vehicle models and terrain looks better than Flashpoint, but troop animations and when vehicles are destroyed looks abit crap.

Wale album zip. The inside of tank looks more like a sim than Flashpoint in that you click to places you want to look at, but apart from the infrared and independant MG on top it looks like nothing that Flashpoint doesnt have (thats just going from the videos and website though). It's a tank sim that has infantry.

OFP is an infantry sim that has tanks. The two can only really be compared in the fact that they are military sims. The focus is different. That, and eSim said that their next major priority is to redo the infantry. They'll get 3D models, new animations and improved algorithms to use cover and buildings better (so you'll see infantry in buildings and they'll be harder to kill). Ditto on Ebud with the price tag.

AcademyPro

I paid $50 for Battlefield 2, played it for about a month and dumped it. That was a waste of money. I paid $125 for this and I guarantee it will last a lot longer than BF2 did.

Oh, and also, SBProPE doesn't use a hitpoint system like OFP which makes vehicles FAR more realistic in their behaviour and effects. Quote/b Hows 120mm Rheimetall with Sabot, is hitting T-72 at any distance a virtually guaranteed kill or have you had instances or requiring something like 3 shots to kill it (if you hit in a less vulnerable place for instance).

It all depends on where you hit it. I've noticed that engine hits are almost always kills - frontal shots are usually kills and suprisingly side shots aren't often kills. I usually aim for the gun mantlet or turret ring when I'm gunning and facing a T72 head on. Most of my side hits aren't kills, I think, because I have trouble tracking targets that move perpendicular or diagonally to me, so I think I usually end up hitting a wheel or track or something non-critical on the sides. Last night I fired three rounds into a BMP1 before I got a kill - partly because I was firing APFSDS and partly because most of my rounds hit in the troop compartment and passed right through. Engine and turret hits are almost always kills.