Tree Storm Plugin 3ds Max 2011
Onyx Computins released latest version of its tree generator for 3ds Max 2013. TREE STORM 2013 is as a part of OnyxGARDEN SuperBundle 2200 or as a separate package. This plugin package enables you to model trees created with OnyxTREE BROADLEAF, OnyxTREE CONIFER, and OnyxPALM generators or TREE CLASSIC generator directly into Max and animate the trees on the wind.
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Copy Paste Plugin 3ds Max
Key TREE STORM features: Variabile resolution and detail – it enables you to choose the detail and resolution of a tree prior to actual modeling. Once the tree is modeled in the scene, it takes just a moment to go back, adjust the detail and resolution of the tree, and remodel it again.
You can even change this tree by adjusting its random seed, or replace it with another tree from the library. Random variation - Once a tree has been positioned on the scene, you can change it by adjusting its random seed. Or, you can enable random variation in TREE STORM Parameters rolout prior to actual modeling and then proceed with the positioning.
Just start by clicking the mouse in the top viewport and the trees are there - each slightly different from the previous one. This is ideal for building tree-lined streets, tree groves, and a forest. Color-per-vertex - When you put trees into Max scene with TREE STORM, the default material setting for these trees is color-per-vertex. The colors you set in Onyx modelers will not only produce beautiful and highly realistic results, but will also save you quite a bit of rendering time.
Therefore, you will not have much need to texture map trees. UV mapping coordinates - If you still wish to use your own textures, you can do that too. Just check the UV for any class of tree elements and TREE STORM will deliver a tree with the UV coordinates enabling you to apply texture maps in Max that will follow the direction of growth of each branch being mapped. Natural leaves - If you wish to texture map a real leaf onto the leaf objects, you can do that as well. Just specify the number of leaf sub-materials and replace the leaves with the 'plates'.
TREE STORM will deliver a tree with the leaves grouped into the specified number of sub-materials. Each leaf will assume the form of a rectangular surface for easy texture mapping with Material Editor. Wind – It allows to see trees moving on the wind, set the wind speed, direction, turbulences, and gusts, activate the wind, and position the trees on the scene. This plugin is available for $495 as a package or for 695 as a part of bundle. For more info visit: Tags:,.
Procedures To add plants to a scene:. Click the Favorite Plants rollout Plant Library button to display the Configure Palette dialog. Double-click the row for each plant you want to add or remove from the Palette and click OK. On the Favorite Plants rollout, select a plant and drag it to a location in a viewport. Alternatively, select a plant in the rollout and then click in the viewport to place the plant. On the Parameters rollout, click the New button to display different seed variations of the plant. Adjust the remaining parameters to show elements of the plants, such as leaves, fruit, branches, and if you want, to view the plant in canopy mode.
Note: Even if Automatic Materials is off, 3ds Max still assigns material IDs to the foliage sub-objects, so that the object is ready for a Multi/Sub-Object material. Plant Library Displays the Configure Palette dialog. Using this window, you can view information on the available plants including their names, whether they’re in the palette, their scientific names, types, descriptions, and the approximate number of faces per object. You can also add and remove plants from the palette, and clear the palette, which removes all plants from the palette. In 3ds Max, the canopy of a plant is a shell covering the outermost parts of the plant, such as the leaves or the tips of the branches and trunk. The term derives from 'forest canopy.'
Use reasonable parameters when you create many plants and want to optimize display performance. Because this setting applies only to the plant's representation in the viewports, it has no effect on how 3ds Max renders the plant. For information on how 3ds Max renders the plant, see. When Not Selected Displays the plant in canopy mode when it’s not selected. Always Always displays the plant in canopy mode.
3ds Max Tree Generator
Never Never displays the plant in canopy mode. 3ds Max displays all the features of the plant. Controls how 3ds Max renders the plant. For information on how 3ds Max displays the plant in the viewports, see. Low Renders the plant canopy, providing the lowest level of detail.
Medium Renders a reduced-face-count version of the plant. How 3ds Max reduces the face count varies from plant to plant, but it usually involves removing smaller elements of the plant or reducing the number of faces in the branches and trunk. High Renders all the faces of the plant, providing the highest level of detail.